Stellaris Cheat Commands Guide for Console Players

Stellaris is a Sci-fi strategy Epic from the Paradox. Many users demand all the cheat commands for console platforms. Do you want to know about all the Stellaris Consoles commands and Cheat Codes? I have always made cheat codes or commands like the Complete Guide of Cheat Codes for PC, Xbox, and PS4. 

As we talk about Paradox’s Stellaris, a Sci-Fi strategy game, it is a good place you are right now. Sometimes, we must use cheat codes because, like the other grand Strategy games, all the clues are based on complicated stories. If you are a hero in their tale, you can use these codes and clear the level, but please solve these questions in your way. At least try to solve it; after that, you can use it; it depends on how you will take these in your game. 

A special command feature is common in every console strategy game in the Console Stellaris app. So, in this command box, you can input some commands to achieve instant results. Sometimes, this can be literal cheating; it’s more like the game is giving you some more resources or just hand-waving away your strongest rivals. But there were some useful and some useless commands in this command inbox. We call this a debug command, which can create a nice visual by removing all the UI(user interface). So, in this article, I have listed and made a proper guide to all the essential commands that give you a smooth game experience. 


Read – What is Coinbase and How It Works – A Beginner’s Guide


Complete List of Stellaris Cheat Commands and Console Commands

You can access everything on the in-game consoles using a tilde or key. But you can also use Shift + Alt + C to use. In the Modern Paradox Games, the in-game consoles are only accessible when not in IronMan game mode. Paradox’s developers do this because using commands in the game is considered cheating, and with cheating, you get a wrong achievement. 

Some commands also require a specific target to use with its ID. As a Stellaris Player, you know Stellaris has more distinct ID tags than any other best Strategy Game, like Empire. So, if you want to verify these codes, you can visit Stellaris ParadoxWiki, the official site for Commands or Cheat Codes. 


Read – What is Cryptocurrency? A Beginner’s Guide to Digital Currencies


activate_all_traditionsActivates all TraditionsNoneactivate_all_traditions
activate_ascension_perkActivates the specified Ascension Perk, pressing tab reveals the names[name]activate_ascension_perk ap_mind_over_matter
activate_gatewaysActivates all gateways in the galaxtNoneactivate_gateways
activate_relicActivates the triumph effect of [relic id][relic id]activate_relic r_unbidden_warlock
activate_traditionActivates the specified Tradition, pressing tab reveals the names[tradition id]activate_tradition tr_prosperity_sct
add_anomalyAdds [anomaly id] to the selected celestial body[anomaly id]add_anomaly life_asteroid_category
add_intelAdds [amount] of intel towards [target], default 10[target] [amount]add_intel 1 100
add_loyaltyAdds [amount] of loyalty from [target], default 10[target] [amount]add_loyalty 1 50
add_opinionIncreases the [source] empire’s Opinion of the [target] empire by [amount], default 40[source] [target] [amount]add_opinion 1 0 100
add_popsCreates [amount] of pops from [species id] on the selected celestial body, entering without ID reveals all species IDs[species id] [amount]add_pops 0 5
add_relicGrants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times.[relic id]add_relic r_unbidden_warlock
add_shipCreates a fleet with one ship of [design id], pressing tab reveals the NPC ship namesNOTE: Spawned juggernauts will not be able to build, upgrade or repair ships[design id]add_ship Avatar
add_spynetwork_valueAdds [amount] of infiltration progress on [target][target] [amount]add_spynetwork_value 1 1000
add_timeAdds [amount] of [unit] time, valid units are days, months and years[unit] [amount]add_time years 10
add_trait_leaderAdds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class[leader id] [trait id]add_trait_leader 1 leader_trait_gale_speed
add_trait_speciesAdds [trait id] to [species id][species id] [trait id]add_trait_species 5 intelligent
aiToggles the AI on or offNoneai
alloysAdds [amount] of Alloys, default 5000[amount]alloys 500
annexTakes control of all worlds and starbases of target[target][annex] 3
break_fleet_contractReturns the selected leased fleet to its original ownerNonebreak_fleet_contract
build_popsAdds [amount] of robot pops to the selected celestial body, only works if the empire has the technology to build robot pops[amount]build_pops 5
cashAdds [amount] of Energy Credits, defaults 5000[amount]cash 500
colonizeStarts the colonization process of the selected celestial body using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress[colonizer pop id]colonize 1
communicationsEstablishes communications with all empiresNonecommunications
contactStarts first contact with all empiresNonecontact
create_megastructureCreates a Megastructure in the current system, pressing tab reveals the IDs[megastructure id]create_megastructure gateway_final
create_navyCreates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100%[amount]create_navy 0.5
damageAll ships in the selected fleet take [amount] hull damage[amount]damage 100
debug_nomenAI empires always refuse player proposalsNonedebug_nomen
debug_yesmenAI empires always agree to player proposalsNonedebug_yesmen
effect add_building =Adds [building id] to the selected celestial body[building id]effect add_building = building_fe_dome
effect add_deposit =Adds [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]effect add_deposit = d_arid_highlands
effect remove_deposit =Removes [deposit id] resource deposit or planetary feature to the selected celestial body[deposit id]effect remove_deposit = d_arid_highlands
effect add_district =Adds [district id] to the selected celestial body[district id]effect add_district = district_city
effect add_planet_devastation =Adds [amount] of Devastation to the selected celestial body, negative values lower it[amount]effect add_planet_devastation = 10
effect country_add_ethic =Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics[ethic id]effect country_add_ethic = ethic_spiritualist
effect country_remove_ethic =Removes [ethic id] from the player empire[ethic id]effect country_remove_ethic = ethic_spiritualist
effect create_archaeological_site =Adds [archaeological site id] to the selected create_archaeological_site, writing all creates a random archeological site[archaeological site id]effect create_archaeological_site = lithoids_digsite
effect force_add_civic =Adds [civic id] to the player empire, incompatible civics will remain inactive[civic id]effect force_add_civic = civic_corporate_dominion
effect force_remove_civic =Removes [civic id] to the player empire[civic id]effect force_remove_civic = civic_meritocracy
effect remove_modifier =Removes [modifier id] from the selected celestial body, or empire if none is selected[modifier id]effect remove_modifier = holy_planet
effect shift_ethic =Shifts the player empire’s ethics to [ethic id][ethic id]effect shift_ethic = ethic_fanatic_spiritualist
effect destroy_colonyDecolonizes the selected worldNoneeffect destroy_colony
electionStarts a ruler electionNoneelection
end_senate_sessionPasses/fails the currently voted resolutionNoneend_senate_session
engineeringAdds [amount] of Engineering tech points, default 5000[amount]engineering 500
eventTriggers [event id], worlds can be selected manually but ships require [target id][event id] [target id]event anomaly.1 0
federation_add_experienceAdds [amount] of Experience to the Federation, default 1000[amount]federation_add_experience 1200
federation_add_cohesionAdds [amount] of Cohesion to the Federation, default 200[amount]federation_add_cohesion 10
federation_add_cohesion_speedAdds [amount] of Monthly Cohesion to the Federation, default 10[amount]federation_add_cohesion_speed 10
federation_examine_leaderTriggers a Federation successionNonefederation_examine_leader
finish_arc_stageFinishes the current chapter of an archaeological site, requires selecting its celestial body and not the archaeological siteNonefinish_arc_stage
finish_researchFinishes all active researchNonefinish_research
finish_special_projectsFinishes all special projectsNonefinish_special_projects
finish_terraformFinishes all terraforming processesNonefinish_special_projects
foodAdds [amount] of Food, default 5000[amount]food 500
force_integrateIntegrates [target] empire into the player’s empire, will not work if on integration cooldown[target]force_integrate 2
force_senate_voteEnds the current senate recessNoneend_senate_session
free_governmentToggles allowing player to change governments without the time limitNonefree_government
free_policiesToggles allowing player to change policies and species rights without restriction, including policies previously disabledNonefree_policies
grow_popsAdds [amount] of growing pops to selected world, default 1[amount]grow_pops 10
influenceAdds [amount] of Influence, default 5000[amount]influence 500
instant_buildToggles instantly finishing constructions and upgradesWARNING: This also applies to enemy AI so only use while pausednoneinstant_build
intelGives sight of the entire galaxyNoneintel
invinciblePlayer ships will not take damageNoneinvincible
max_resourcesFills all resource storagesNonemax_resources
mineralsAdds [amount] of Minerals, default 5000[amount]minerals 500
observeSwitches to observer mode, use the play command to revert controlWARNING: If the game is unpaused in observer mode the AI will take control of the player empireNoneobserve
ownTake ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building[planet id]own
physicsAdds [amount] of Physics tech points, default 5000[amount]physics 500
planet_ascension_tierChanges the ascension tier of the selected celestial body to [amount], can go above regular values[amount]planet_ascension_tier 3
planet_classChanges the selected celestial body to [celestial body id][planet class id]planet_class pc_arid
planet_happinessAdds a modifier with [amount] Happiness to the selected planet, default 100[amount]planet_happiness 25
planet_sizeChanges the Size of the selected celestial body, can go above regular sizes but above 78 will move the celestial body backwards[size]planet_size 30
playSwitches player control to empire [empire ID][empire ID]play 2
random_rulerReplaces the empire ruler with a new random oneNonerandom_ruler
remove_trait_leaderRemoves [trait id] from [leader id], entering only the leader ID reveals the name for all current traits.[leader id] [trait id or index]remove_trait_leader 1 leader_trait_gale_speed
remove_trait_speciesRemoves [trait id] from [species id][species id] [trait id]remove_trait_species 5 intelligent
research_all_technologiesInstantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies.[boolean] [amount]research_all_technologies 1 5
research_technologyInstantly research [technology id][technology id]research_technology tech_titans
resourceAdds [amount] of [resource], default 5000[amount] [resource]resource consumer_goods 1000
skillsAdds [amount] of skill levels to every leader under player control, default 1[amount]skills 10
skip_agreement_cooldownsToggles allowing the change of subject terms of agreement without cooldownnoneskip_agreement_cooldowns
skip_federation_cooldownsToggles allowing the change of federation laws without cooldownnoneskip_federation_cooldowns
skip_galactic_community_cooldownsToggles allowing the proposition of resolutions from the same group without cooldownnoneskip_galactic_community_cooldowns
societyAdds [amount] of Society tech points, default 5000[amount]society 500
surveySurveys all celestial bodies, requires at least one science shipNonesurvey
techupdateRe-rolls the current available tech choicesNonetechupdate
unityAdds [amount] of Unity, default 500[amount]unity 5000
unlock_edictsUnlocks all edictsNoneunlock_edicts
branchofficeCreate or take control of the branch office on the selected worldNonebranchoffice
minor_artifactsAdds [amount] of Minor Artifacts, default 5000[amount]minor_artifacts 5
menaceAdds [amount] of Menace, default 5000[amount]menace 1000
imperial_authorityAdds [amount] of Imperial Authority, default 10[amount]imperial_authority 20
add_subject_xpAdds [amount] of specialized subject experience to [target], default 10[target] [amount]add_subject_xp 1 1000

Read – Best USB 3.0 Flash Drives for Speed and Reliability


List of Major Events in Stellaris

IDMajor eventNotesRequired selection
anomaly.95Voyager 1Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxyShip
anomaly.186LimboWith the right technology and AI policies you can resurrect them as a new colony or as a new empireShip
anomaly.3085The PrinceEvent with small but permanent opinion effectsShip
anomaly.4051Echoes from the DeepGrants the Improved Working Environment edict and positive modifiersShip
anomaly.4081Abandoned Sensor ArrayGrants the Extensive Sensor Searches edictShip
anomaly.4105Fumes Lie ThickGrants the Improved Energy Initiative edictShip
anomaly.4136Translating Settlers’ TextsGrants Master’s Teachings: The Greater Good edictNone
anomaly.4141Translating Explorers’ TextsGrants Master’s Teachings: Philosophical Mindset edictNone
anomaly.4151Translating Traders’ TextsGrants Master’s Teachings: Diplomatic Trust edictNone
anomaly.4166Translating Warriors’ TextsGrants Master’s Teachings: Warring States edictNone
colony.3005The DoorwayPlanet
colony.3007High-energy DimensionModifies the Dimensional Portal JobPlanet
colony.3008The Null VoidModifies the Dimensional Portal JobPlanet
colony.3009Mirror MirrorModifies the Dimensional Portal JobPlanet
colony_mod.101Titanic Life Study: SuccessAllows the recruitment of Titanic Beast armiesPlanet
country.1Sublight Exploration ProbesNone
country.50Habitable Worlds SurveyNone
country.53Alien Specimen ProcurementNone
country.200Radical CultNone
country.250The Hunt for the HyacinthNone
country.1000Wanderlust: Rogue ScientistNone
country.1100Mass Extinction Through the AgesNone
crisis.199Prethoryn ScourgeImmediately spawns Prethoryn invaders. Use “crisis.10” to initiate the crisis’ natural progressionNone
crisis.50Rise of the SentinelsDoesn’t require the crisis but will add its sound effectsNone
crisis.71Sentinel Fleet DonationDoesn’t require the crisis or the SentinelsNone
crisis.105Long live the Queen!Spawns the Domesticated Prethoryn QueenShip
crisis.1000The UnbiddenNone
crisis.1100The AberrantDoesn’t require the UnbiddenNone
crisis.1200The VehementRequires the UnbiddenNone
crisis.2000The ContingencySkips the Ghost Signal events. Use “crisis.2005” to initiate the crisis’ natural progressionNone
crisis.2400Cybrex ReturnDoesn’t require the crisisNone
fallen_empires_awakening.1Sleepers AwakeMust select a Fallen Empire with the play command beforehand or YOU will awakenNone
fallen_empires_tasks.1A patronizing or machine Fallen Empire sends a random giftNone
galactic_features.301Fallen Empire mothballed fleetShip
galactic_features.401Space Storm Hits GalaxyNone
galactic_features.403Space Storm DissipatesNone
galcom.16The Birth of the Galactic CommunityOption to instantly create or join the Galactic CommunityNone
nomad.1The NomadsWill not spawn if a Sentry Array is completedNone
precursor.98Vultraum Home System LocatedSpawns the Vultraum Home SystemNone
precursor.598Yuht Home System LocatedSpawns the Yuht Home SystemNone
precursor.1098First League Home System LocatedSpawns the First League Home SystemNone
precursor.1598Irassian Home System LocatedSpawns the Irassian Home SystemNone
precursor.2098Cybrex Home System LocatedSpawns the Cybrex Home SystemNone
story.107Amoebas PacifiedNone
story.207Crystals PacifiedNone
action.96Birth of the Galactic MarketNone
akx.8888Horizon SignalShip
leviathans.3103Dreadnought RepairedShip
war_in_heaven.1000War in HeavenWill awaken two fallen empires if none awakenedNone
utopia.3000Enter the ShroudWorks even if still on cooldownNone
utopia.3021Avatar (army)None
utopia.3190The Chosen OneNone
utopia.3304Whisperers in the VoidOption to form a covenantNone
utopia.3305Composer of StrandsOption to form a covenantNone
utopia.3306Eater of WorldsOption to form a covenantNone
utopia.3307Instrument of DesireOption to form a covenantNone
utopia.3308End of the CycleOption to form a covenantNone
utopia.3320The ReckoningRequires accepting the covenant in the previous event to work properlyNone
syndaw.1000Machine UprisingNone
fallen_machine_empire.1Ancient Caretakers AwakenMust select the Ancient Caretakers with the play command beforehand or YOU will awakenNone
marauder.85Mercenaries Become AvailableMust be triggered multiple times for each Marauder empireNone
marauder.500The Drums of WarMust select a Marauder Empire with the play command beforehand or YOU will become the HordeNone
distar.172Neural SymbiosisOption to get the Brain Slug Host trait for some pops and leadersShip
distar.232Junk RatlingsCreates the Ketling species if the Junk Ratling systems existNone
distar.236Junk RatlingsCreates the Ketling Star Pack empire if the Ketling species existsNone
distar.260Wild EukaryotesCreates a pre-sapient species with the Docile Livestock trait on the worldPlanet
distar.1001Paradise LostCreates a nearby system with the a Gaia World and a Stone Age civilizationNone
distar.1081AziziansOption to enable the recruitment of Azizian armies on a random owned worldNone
distar.2050Alien EntitySpawns the Enigmatic Cache in the galaxyNone
distar.3014The Nivlac (unfriendly)Creates an empire with a permanent -100 opinion modifierNone
distar.3016The Nivlac (friendly)Creates an empire with a permanent +100 opinion modifierNone
distar.5006The VoidspawnThe selected celestial body is turned into a cracked world from where a Voidspawn hatchesPlanet
distar.11000Spawn L-ClusterSpawns a sealed L-CluserNone
distar.13000The L-Cluster (L-Drake)Doesn’t require the L-Cluster but will open every L-Gate as wellNone
graygoo.1The L-Cluster (Gray Tempest)Requires the L-Cluster to workNone
graygoo.100The L-Cluster (Dessanu Consonance)Requires the L-Cluster to workNone
graygoo.400A Quiet StrollEncounter GreyShip
ancrel.4000Whispers in the StoneCreates the Whispers in the Stone archaeology sitePlanet
ancrel.6130Zarqulan’s ChosenAllows colonizing Holy Worlds and gives +150 permanent opinion from Holy GuardiansNone
ancrel.10050Secrets of the YuhtUnlocks the Initiate Yuht Cleansing Process decisionNone
ancrel.10004Arcane Deciphering (Auto-Forge)Unlocks a Fallen Empire buildingNone
ancrel.10005Arcane Deciphering (Sky-Dome)Unlocks a Fallen Empire buildingNone
ancrel.10006Arcane Deciphering (Dimensional Fabricator)Unlocks a Fallen Empire buildingNone
ancrel.10007Arcane Deciphering (Affluence Center)Unlocks a Fallen Empire buildingNone
ancrel.10008Arcane Deciphering (Nourishment Center)Unlocks a Fallen Empire buildingNone
ancrel.10009Arcane Deciphering (Class-4 Singularity)Unlocks a Fallen Empire buildingNone
origin.5605Teachers of the ShroudUnlocks the Shroud Beacon starbase buildingNone

Testing Commands

Testing commands are used for developer, beta tester or modder testing.

CommandDescriptionParametersExample
3dstatsToggles 3D Stats (FPS and render time)None3dstats
achievement_statusPrint achievement statusNoneachievement_status
activate_relicActivates the triumph effect of [Relic ID][Pop ID] [Ethic Key]activate_relic r_unbidden_warlock
add_ethic_popAdd ethic to a pop[Pop ID] [Ethic Key]add_ethic_pop purged ethic_fanatic_authoritarian
advanced_galaxySimulates a game in year 2400 (every default empire gains colonies, technologies and fleets)noneadvanced_galaxy
ai_anomaliesToggles whether human empires get ai-only anomaliesNoneai_anomalies
alienfxAttempt to change computer lights with Alien FXNonealienfx
ambient_objectSpawns an ambient object of the specified type.[type]ambient_object turbulent_nebula_2
attackallfleetsMakes all player fleets target all other fleetsNoneattackallfleets
audio.playeffectPlay the sound effect with the given nameNoneTODO
audio.setactivegroupSets the active audio groupNoneTODO
audio.testeffectweightsTest the random distribution of the weighs for a sound effectNoneTODO
berserk_aiAI aggression set to 10Noneberserk_ai
blend_post_effectBlends to a new post effect setting[nSetting] [vTime] [nMode]TODO
bordersCalculates map bordersNoneborders
casusbelliAdd a Casus Belli against the given target empire[casus belli key] [country id]casusbelli cb_subjugation 2
check_saveCheck save and load persistenceNonecheck_save
clear_debug_linesClears any persistent debug linesNoneclear_debug_lines
clear_debug_stringsClears any persistent debug stringsNoneclear_debug_strings
clearflagClears an event flag on a specific target[type] [flag] [target id]clearflag global prethoryn_invasion_happened
collisionDisplays collision boxes and circlesNonecollision
communicationsEnable/disable communication with the target empire, leave with no arguments for all[target country id]communications 1
contacts_summaryHides who holds casus belli on the contacts screenNonecontacts_summary
controlUsed to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly.[planet id]control 50
copy_popCopies a pop to the selected planet using the id of a single pop.[pop id]copy_pop 1247
crashCrash the gameNonecrash
debug_achievementsTODONonedebug_achievements
debug_achievements_clearTODONonedebug_achievements_clear
debug_dumpeventsPrints fired eventsNonedebug_dumpevents
debug_statsShows game performance statsNonedebug_stats
debuglinesToggles debug lines on/offNonedebuglines
debugtextureDebug drawer for textures[texture name] [transparency] [alpha channel]debugtexture name 0,5 alpha
debugtooltipReveals debug info in tooltips such as pop ID for pops, and planet ID for planets.Nonetweakergui debugtooltip(pre 1.1) or debugtooltip(1.1)
deltatScales Delta Time with given value[delta_t] [scale value]TODO
democratic_electionStart a democratic ruler electionNonedemocratic_election
depositsShows stats for depositsNonedeposits
diplo_3rd_partyDoes diplomacy between two players from 3rd party perspective.[diplo] [actor id] [recipient id]diplo_3rd_party action_offer_peace 1 4
dump_ai_build_planPrints what the AI intends to construct nextNonedump_ai_build_plan
dump_originsPrints all origins in the galaxyNonedump_origins
effectExecutes an effect script.Noneeffect crystal_hit_effect
effect remove_megastructureRemoves the selected megastructureNoneeffect remove_megastructure = this
errorShow errors in logNoneerror
eventscopesPrints the scope trees of current eventsNone<Event open> eventscopes
eventstatsShow event statistics.Noneeventstats
factions.showallfactionsPrints all factions and information on them.Nonefactions.showallfactions
factions.showattractionPrints attraction levels for every faction.Nonefactions.showattraction
factions.spawnallSpawns all possible factions. They will disappear immediately if 10 years haven’t passed.Nonefactions.spawnall
fast_forwardFast forward a set amount of days[amount of days] [observer]fast_forward 100
filewatcherToggles filewatcherNonefilewatcher
ftlEnable/Disable unlimited FTL, obsoleteNoneftl
fullscreenToggles fullscreenNonefullscreen
game_overExecutes the specified type of Game Over[victory type index]game_over 0
game_pausedPauses or resumes the gameNinegame_paused
gfxcultureSets graphical culture for player empire, pressing tab reveals the culture keys[culture key]gfxculture mammalian_01
gotoMoves camera to position[x] [y]goto 10 10
guiboundsDisplays the bounds of GUI elementsNoneguibounds `
hdrToggles HDRNonehdr
helpPrints the help documentation for a command.[command name]help human_ai
helphelpNo help for you!Nonehelphelp
hsvConverts RGB to HSVNonehsv 25 25 25
human_aiToggles AI for Human countriesNonehuman_ai
human_anomalies_for_aiAllows the AI to get regular anomaliesNonehuman_anomalies_for_ai
infoToggles Debug info.Noneinfo
kill_countryKills the current empire.Nonekill_country
kill_leaderKills specified leader.[leader id]kill_leader ?
kill_rulerKills current ruler.NoneKills current ruler.
kill_popKills [Pop ID] pop[Pop ID]kill_pop 745
lockcameraLocks the camera to the current position.[debug_lockcamera, lockcamera]lockcamera
map_namesRegenerates map names.Nonemap_names
mature_galaxySimulates a 100 years old galaxy.Nonemature_galaxy
memtestUsed to test for memory leakage with certain functions.[iterations]memtest 1
messageShows every message type on the top bar.Nonemessage
noguiToggles GUI on/offNonenogui
nomouseToggles mouse scrollwheel on\offNonenomouse
one_yearRun the game for one year then logs how long it tookNoneone_year
overnightSets the game up for an overnight session.[ticks per turn]overnight 2
particleToggles particle debug info.Noneparticle crystal_hit_effect
particle.miplevelsTODONoneTODO
particle.useringbufferTODONoneTODO
particle.wireframeTODONoneTODO
particle_editorSpawns a particle editor.Noneparticle_editor
pathFinds path between stars.[from index] [to index]path 0 1
peace_on_playerTargeted country offers peace on player.[country id]peace_on_player 05
planetsLists every type of planet and the amount of each.Noneplanets
playersLists every human player in the current game.Noneplayers
populateFills all housing on selected planet with popsWARNING: Will hang the game as of version 3.2Nonepopulate
ppGives the player minerals[amount]pp 1000
productionDumps some debug info about productionNoneproduction
rebuild_sectorsRebuilds sector boundariesNonerebuild_sectors
recalc_fleet_presenceRecalculates fleet presence cache, useful if loading old saves.Nonerecalc_fleet_presence
regenerate_border_colorsRegenerates border colors for empires with the same primary colorNoneregenerate_border_colors
reloadReloads assets[file name]reload main.gui
reload_galaxyStarts a new gameNonereload_galaxy
reload_graphical_mapReloads the graphical mapNonereload_graphical_map
reloadfxReloads the shader[arguments: map/mapname/postfx or *.fx filename]reloadfx arrow
remove_ethic_popRemoves an ethic from a target pop.[pop id] [ethic key]remove_ethic_pop ? ethic_xenophobe
remove_notificationRemoves all notifications belonging to the player[amount]remove_notification 1
rendertypePrints the current` rendering type.Nonerendertype
resourcesShow stats for resourcesNoneresources
reverse_diploSends a diplomatic command from the target to the player.[diplo] [id]reverse_diplo action_invite_to_federation 01
runRuns the specified file with list of commands. File should be placed in the root Stellaris folder in your My Documents. File must be called ‘[insert file name here]’ without the brackets. The file should be in the INI extension.Nonerun group_commands.ini
scalingEnables/disable scaling of models.Nonescaling
smoothToggle framesmoothingNonesmooth
spawnentitySpawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files.[entity name]spawnentity test_object_entity
srgbToggles RBG color modeNonesrgb
surrenderSurrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country.[country id] [war id]List all wars for country with country_id = 5 along with their war_ids: surrender 5.Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975.
switchlanguageReload localization files and switches languageNoneswitchlanguage l_english
techweightsPrints weights for the tech tree of the player[tech area]techweights phy
test_achievementUsed to test an achievement trigger[achievement]test_achievement achievement_colonize
thirty_yearsRun the game for 30 years then logs how long it tookNonethirty_years
threading.taskthreadcountReturns the number of CPU threads usedNonethreading.taskthreadcount
ticks_per_turnControls the number of ticks per turn[amount of ticks]ticks_per_turn 10
timeReturns the local system timeNonetime
triggerTests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder[trigger script]trigger test_trigger
trigger_docsPrints docs for triggers and effectsNonetrigger_docs
trigger_fileTests the trigger script, and crashes the gameNonetrigger_file
versionCopies game version to clipboardNoneversion
volumeModifies music volume[volume delta]volume 20
warThe first country declares war on the second with the given wargoalExpandID list[attacker country id] [defender country id] [war goal]war 2 4 wg_independence
warexhaustionAdds the given war exhaustion for all of an empire’s active wars[amount]warexhaustion 75
windowOpens an GUI window element[arguments open/close] [window gui name]window open advisor_window
wireframeToggles forced wireframe on/offNonewireframe

TweakerGUI Commands

  • TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again.
  • All commands in this sub-set ‘must’ start with tweakergui.

Warning: Closing TweakerGUI crashes the game as of 3.2.

CommandDescriptionParametersExample
alerts.showallToggles displaying all UI alertsNonetweakergui alerts.showall
draw.asteroidsToggles rendering of asteroid belts.Nonetweakergui draw.asteroids
draw.backgroundToggles rendering of the background space texture.Nonetweakergui draw.background
draw.bordersToggles rendering of border colors and empire icons.Nonetweakergui draw.borders
draw.centerToggles rendering of the galaxy center glow.Nonetweakergui draw.center
draw.clustersToggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters.Nonetweakergui draw.clusters
draw.combatdebuglinesToggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat.Nonetweakergui draw.combatdebuglines
draw.dustToggles rendering of the galaxy dust.Nonetweakergui draw.dust
draw.greenscreenToggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines.Nonetweakergui draw.greenscreen
draw.hyperlanesToggles rendering of hyperlanes.Nonetweakergui draw.hyperlanes
draw.namesToggles rendering of empire and nebula names on the galaxy map.Nonetweakergui draw.names
draw.navigationarrowsToggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence)Nonetweakergui draw.navigationarrows
draw.nebulaToggles rendering of nebulas on the galaxy map.Nonetweakergui draw.nebula
draw.neighborsToggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system.Nonetweakergui draw.neighbors
draw.objectsToggles rendering of stars, ships, stations, planets and arrows towards neighboring systems.Nonetweakergui draw.objects
draw.pathtosystemDisplays a slider with default value -1. When a ship is selected a path will be rendered from the ship’s system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says “X Days”, but seems to be 10x the amount of ingame days needed. (Possibly game ticks)Nonetweakergui draw.pathtosystem
draw.sensorToggles the green dashed circle (i.e. sensor range) around ships and owned systems.Nonetweakergui draw.sensor
draw.shipintersection?Nonetweakergui draw.shipintersection
draw.starsToggles rendering of stars and black holes on the galaxy map.Nonetweakergui draw.stars
draw.systeminitToggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc.Nonetweakergui draw.systeminit
draw.systemlinesToggles rendering of systems planetary orbits, warp bounds and outer bounds.Nonetweakergui draw.systemlines
draw.tigridToggles rendering of yellow grid in galaxy map. Use unknown.Nonetweakergui draw.tigrid
draw.trailsToggles rendering of ships engine trails.Nonetweakergui draw.trails
draw.weaponlocatorsDraws weapon locators.Nonetweakergui draw.weaponlocators
enable.aiEnables AI.Nonetweakergui enable.ai
enable.assertsEnables asserts.Nonetweakergui enable.asserts
enable.framesmoothingEnables frame smoothing.Nonetweakergui enable.framesmoothing
endscreenDisplays the endscreen.Nonetweakergui endscreen
entity.namesDisplays entity names.Nonetweakergui entity.names
entity.recursiveboundingvolumesDisplays recursive bounding volumes.Nonetweakergui entity.recursiveboundingvolumes
gui.wireframeDisplays the wireframe of the GUI.Nonetweakergui gui.wireframe
ignore_truceWars can be declared during trucesToggle on and off.tweakergui ignore_truce
instant_anomaly_researchAnomalies are researched instantlyToggle on and off.tweakergui instant_anomaly_research
instant_colonyColony ships will no longer take time to settle.Toggle on and off.tweakergui instant_colony
instant_moveShips will teleport instantly to right click cursor.Toggle on and off.tweakergui instant_move
instant_surveyPlanets are surveyed instantlyToggle on and off.tweakergui instant_survey
maxfpsLimits the maximum FPS. Defaults to no limit (0).Nonetweakergui maxfps
mesh.miplevels?Nonetweakergui mesh.miplevels
mesh.namesDisplays the names of the .mesh file used for each model.tweakergui mesh.names
mesh.texturenamesDisplays the folder/filename of textures used for each model.Nonetweakergui mesh.texturenames
mesh.wireframeToggles the wireframe for models.Nonetweakergui mesh.wireframe
missilegfx.extratimepertick?Nonetweakergui missilegfx.extratimepertick
missilegfx.slowdownradius?Nonetweakergui missilegfx.slowdownradius
music.fade?Nonetweakergui music.fade
music.next?Nonetweakergui music.next
no_resources?Nonetweakergui no_resources
normalsDisplays normalisation points on each mode.Nonetweakergui normals
pathfindcache?Nonetweakergui pathfindcache
pop_happinessForces pop happiness to specific level.Nonetweakergui pop_happiness
popfactionlogs?Nonetweakergui popfactionlogs
portraits?Nonetweakergui portraits
portraits.poplevel?Nonetweakergui portraits.poplevel
terraincognitaUsed to reveal all uncharted space.Nonetweakergui terraincognita

How to Change to Galactic Imperium Color

The colour of the galactic empire can be changed mid-game while you are playing as the galactic emperor by copying all the following commands and combinations and writing into the consoles to replace the colour name. 

The Following Commands are:- 

effect = { change_country_flag = { icon = { category = “special” file = “the_empire.dds” } background= { category = “backgrounds” file = “00_solid.dds” } colors={ “red” “red” “null” “null” } } }

If you use the Word Red, it can be replaced by any colour name you gave as a different colour, suppose Dark Blue

Leave a Reply

Blocryp Stay Ahead with the Latest Technology Updates and Premium Insights. Join Us for In-Depth Analysis, Expert Opinions, and Exclusive Services.
Hello, How can we help you?
Scroll to Top
Loading